Video Game Graphics Settings Explanation

Have you ever gone into a game and wondered what the graphic settings means? Here is an overview of some of the most common graphic settings in games.

What Is Vsync?

Vsync is also called Vertical Sync. It limit your computer/gpu to only output the same number of frames as the refresh rate of your monitor. This eliminates screen tearing at the expense of extra input lag. If you want to have uncapped FPS/frame rate, you need to turn this setting off.

What Is Anti-aliasing?

Anti aliasing is getting rid of jagged edges and make the image look more smooth, depending on which setting you have it on it can be quiet hard for your computer to run. Your monitor consists of pixels and pixels are square this is why you get jagged edges, and this is what anti aliasing is fixing. There are many types of anti aliasing and some are more demanding for the computer than others.

What Is Motion Blur?

If motion blur is turned on it will give a blur effect when you are moving fast, or when objects are moving fast.

What Is Refresh Rate?

Refresh is the number of frames your computer outputs per second, the more images the more smooth it will look. But you need to have a screen with the amount of Hz as the number of frames you want to see. The more frames your computer is producing it will use more of you performance and get more hot.

What Is Brightness?

Brightness is as the word suggest, how bright/light/dark the screen will be.

What Is Contrast

This is adjusting the contrast of the colors, you should always set the brightness first and then contrast after.

What Is Field Of View?

This i how much you can see of the game on you screen at once. If you want to see more of the game at once on your monitor, then put this number up.

What Is Adaptive Resolution?

This enable an option to prevent frame rate drop to under and certain FPS, by automatic changing the resolution.

What Is Resolution Scale?

This allows to adjust the resolution to be higher or lower, than the window that the game is in.